![]() "We have the opportunity to play campaign all the time. But again, there are technical complexities there, and it's just going to take time to get it right." "As a toolset, it's really advanced, and it's going to hopefully give people the ability to create a whole bunch of new, innovative, novel experiences. Staten went into a bit more detail on why each mode was delayed. "So, we're going to keep campaign co-op and Forge in the oven for a little bit longer, and then when they're ready we're going to release them as part of our seasonal roadmap next year." And as a studio, we don't want to ship things if they're not ready, so people can play them, have fun, have a nice stable, performant experience. "And when we looked at these two experiences, campaign co-op and Forge, we made the determination they're just not ready. ![]() ![]() "Our number one priority is making sure whatever we ship, whenever we ship it, it meets the right quality bar across all platforms: Xbox devices, PC in all its different configurations," Staten said. ![]()
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